[tsc-devel] Game camera improvements
Quintus |
Tue, 18 Nov 2014 08:53:02 UTC
Forwarding message by Aakburns for discussion:
From: Arik Burns <…s@g…>
Subject: Re: TSC game music
To: Quintus <…s@q…>
Date: Mon, 17 Nov 2014 13:05:10 -0600 (13 hours, 44 minutes, 20 seconds ago)
When you're at ground level and jump, the camera does not move. But when
you jump up on, lets say a pipe, now if you jump, the camera continues to
pop up with the character really harshly. Not that you're trying to make
Mario, but me and my girlfriend just played through the old super Mario
world on super Nintendo. I then sat and played some SMC, and well, it's
very noticeable, and harsh.
I was also never sure why the ground level starts in generally the middle
of the screen in SMC, seems like there is so much more to be desired by
moving the ground maybe another 1/4 of the way down the screen.
Not sure how to better explain it.