Re: [tsc-devel] Camera problems in TSC [was: 170jam music in TSC]
Quintus |
Sun, 07 Dec 2014 12:25:42 UTC
Forwarding message by aakburns...
Arik Burns <…s@g…> writes:
> I don't know how to use that .patch file. But I can say this, the guy is
> absolutely correct. The camera should only move the one time, and then not
> at all when you are higher up till you get to a certain edge.
>
> After further review, once you get up from the ground level, anywhere
> higher, the view jerks everytime you jump, no matter what. That is what's
> making it so bad.
Brian Allen Vanderburg II <…2@a…> writes:
> I remember working on something like this in the long past for some
> jerky camera movement. I checked the original forums though, and while
> I found a lot of my stuff, I couldn't find it. What it did is create a
> region within the window and as the player moves around inside that
> region the camera would stay still instead of moving to keep the player
> at the center. As the player moved to the outside, the camera would
> follow. It was far from perfect though.
>
> Found it: http://secretmaryo.org/phpBB3/viewtopic.php?f=6&t=1662
>
> There is a patch in that topic called smc_camera.patch, I don't know how
> extensive the camera changes have been since then, but it wasn't really
> a good patch anyway.
>
> Brian Allen Vanderburg II
>
>
> On 12/05/2014 03:37 AM, Quintus wrote:
>> Arik Burns <…s@g…> writes:
>>
>>> Have you given thought to the harsh jerky camera movement when jumping
>>> yet? If there was a code value to make the camera still move up but
>>> slower in view, I'd change it on my copy of the game. It makes me
>>> unable to play the game anymore.
>> Yes, I thought I had told you. Sorry if I forgot about it; the camera is
>> something that can be improved indeed, but as we are directly in front
>> of the 2.0.0 release, we can’t make such deep code changes now. I’m
>> going to open a ticket on the bugtracker so we don’t forget about it.
>>
>> The code controlling the camera is nontrivial, changing it requires
>> quite some modifications; this is something that can’t be done
>> easily. Hence I hope you understand we can’t include any improvements in
>> this area in 2.0.0 anymore. We will, however, definitely review the
>> problem for any further release.
>>
>> Vale,
>> Quintus
>>
>
>
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