[tsc-devel] Re: Would you be interested in rejoining the (SMC) project...
Chris Jacobsen |
Sat, 17 Jan 2015 16:31:06 UTC
> But I'm sorry to say, that I don't have much time to spare. I work
full-time in customer support, which is extremely draining. And most
days I simple don't want to turn my PC on. And this little time I spend
is at the moment used for my own project, which develops at a glacial
pace. Most of the time I'm just busy with re-factoring things, that a
few weeks ago sounded like a good idea.
That's not a problem. You can also just participate in forums if youwant, hang out in IRC chat, or, if you get a little time later, do a singlechange for the game. Any small involvement helps. If that neverworks at all, though, that's fine, too.
> Something that also turned me off is, that there isn't a useful style
guide.
Yes, there's wide stream agreement that we need style consistency.Bugsbane (AKA helios) was revamping the style guide, but thenhe left again. Most of the artists we've worked with have beenunavailable, so it's been hard to find resources to get the style guidedone. I'm probably going to try to recruit some new artists on gamewebsites; I succeeded in reaching 3 musicians this way, who mayhelp us find replacements for the final Mario remix tracks.
We've also discussed the possibility of trying some new styles. Givenwe're a new fork, have a new story, and are overhauling thegraphics, this is a good time to experiment with some of these things.
Best of luck in the game you've been working on. If you have a linkto anything you're worked on for your own project, I'd be curious tocheck it out.
-Chris (datahead)
On Friday, January 16, 2015 1:02 PM, Markus Hiebl <…l@f…> wrote:
Hello,
I'm happy to hear, that the project isn't dead. And also develops in a
direction I personally like.
But I'm sorry to say, that I don't have much time to spare. I work
full-time in customer support, which is extremely draining. And most
days I simple don't want to turn my PC on. And this little time I spend
is at the moment used for my own project, which develops at a glacial
pace. Most of the time I'm just busy with re-factoring things, that a
few weeks ago sounded like a good idea.
Also, I consider myself more a bad programmer then a bad artist. Back
then I was mostly toying around with Inkscape, without really getting
anywhere.
Something that also turned me off is, that there isn't a useful style
guide. There is of course http://wiki.secretchronicles.de/StyleGuide ,
but without any pictures as references this isn't much help. Also, there
is a lot of important information missing. Like for example
level of detail or allowed side-ratio. And if I remember correctly the
question if gradients are allowed or are just evil was never answered.
Although I have to stress, that this isn't the reason for not
participating, but would have been my focus.
Anyway, I wish you best luck with this project,
Sincerely,
Hiebl
Am 2015-01-09 um 01:17 schrieb Chris Jacobsen:
>
> FrostBringer,
>
> We have continually been working toward Release 2.0 of Secret Maryo
> Chronicles. It will be the first release in five years. We are getting
> fairly close to having a tangible release now.
>
> Actually, we are changing the name of the game to "The Secret Chronicles
> of Dr. M" (also known as T.S.C.). This is in order to remove "Maryo", a
> clear reference to "Mario". We are likewise swapping out other Mario
> graphics with new, original graphics. Bugsbane (helios) has posted a
> number of new graphics for this, but there are still a number left to
> change.
>
> Quintus is the project lead, and Luiji is second in command now. I have
> been working on a draft for the new story myself. We have 4/5
> programmers, up to 3 musicians, up to 2 artists, and a number of beta
> testers now.
>
> Many of the artists have limited time (or sometimes get busy), so if you
> are able to contribute any artwork again, it could help us keep the
> project moving quickly. You had contributed a good number of assets to
> the SMC game before. We'd love to see what you might be able to produce
> for the latest version of the game.
>
> Quintus has posted a new website on a new server and with a new forum
> at: http://www.secretchronicles.de/en/. This will give us the admin
> access we need to manage the site and allow us to directly combat spam bots.
>
> We maintain the issue tracker for features/bugs (along with code and
> assets at): https://github.com/Secretchronicles/TSC
> Our IRC Channel is #secretchronicles on freenode.net
> Our mailing list is …l@l…
>
> Thank you,
> Chris Jacobsen (datahead)