[tsc-devel] Who calls cLevel_Player::Update?
Post via forum by datahead <…9@x…>:
Who calls cLevel_Player::Update?
Is it somehow called by cLevel::Update, along with all the other actors there? This is just a guess.
[code]
void cLevel::Update()
{
// Update all the actors.
std::vector<cActor*>::iterator actiter;
for(actiter=m_actors.begin(); actiter != m_actors.end(); actiter++)
(*actiter)->Do_Update();
..........
[/code]
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| ▶ | 2015-10-21 07:21:18 | datahead | [tsc-devel] Who calls cLevel_Player::Update? |
| 2015-10-21 11:12:53 | Quintus | Re: [tsc-devel] Who calls cLevel_Player::Update? | |
| 2015-10-24 13:17:39 | datahead | [tsc-devel] Re: Who calls cLevel_Player::Update? |
| [tsc-devel] Who calls cLevel_Player::Update? | datahead | 2015-10-21 07:21:18 | ◀ |
| Re: [tsc-devel] Who calls cLevel_Player::Update? | Quintus | 2015-10-21 11:12:53 | |
| [tsc-devel] Re: Who calls cLevel_Player::Update? | datahead | 2015-10-24 13:17:39 |