[tsc-devel] Re: Remove world editor in 2.1.0?

Marvin Gülker | Sat, 09 Jun 2018 06:03:25 UTC

Hi,

thanks for your opinion. It is appreciated.

Am 09. Juni 2018 um 03:19 Uhr -0000 schrieb Sydney Dykstra:
> As much as I would like to see the level editor in the game for release 2.1.0, as it is a rather usefull
> tool and is fun to play with, I do believe you are correct in thinking
> that it would be wise to remove it for this release.

xet7 has voiced a similar opinion on IRC. I think this is a step into
the right direction. It is more important to get a rather bugfree
release out there at least somewhere down this year than struggling with
a feature barely used.

It raises the question on how to include new levels into the game main
campaign, though. Maybe I simply restrict building the world editor to
debug mode; devs can cope with its problems more easily than normal
users.

Marvin

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By Thread
2018-06-09 03:19:50Sydney Dykstra[tsc-devel] Re: Remove world editor in 2.1.0?
2018-06-09 06:03:25Marvin Gülker[tsc-devel] Re: Remove world editor in 2.1.0?
2018-06-09 11:02:06Lauri Ojansivu[tsc-devel] Re: Remove world editor in 2.1.0?
2018-06-09 11:03:29Lauri Ojansivu[tsc-devel] Re: Remove world editor in 2.1.0?
2018-06-23 19:57:54…8@g…[tsc-devel] Re: Remove world editor in 2.1.0?
By Date
[tsc-devel] Re: Remove world editor in 2.1.0?Sydney Dykstra2018-06-09 03:19:50
[tsc-devel] Re: Remove world editor in 2.1.0?Marvin Gülker2018-06-09 06:03:25
[tsc-devel] Re: Remove world editor in 2.1.0?Lauri Ojansivu2018-06-09 11:02:06
[tsc-devel] Re: Remove world editor in 2.1.0?Lauri Ojansivu2018-06-09 11:03:29
[tsc-devel] Re: Remove world editor in 2.1.0?…8@g…2018-06-23 19:57:54