[tsc-devel] Re: Sample - Desert Fortress Level
Chris Jacobsen |
Sat, 25 Apr 2020 21:54:44 UTC
I added:
* An exit
* A bonus where the switch was intended
* Fixes for a lot of block massiveness issues
* More decoration
On Sat, Apr 25, 2020 at 3:38 PM Chris Jacobsen <…8@g…>
wrote:
> This is the last edited copy of the Desert Fortress level.
>
> It still needs:
> * An exit (I was going to add a 3rd floor to the main level and put it
> there)
> * A switch was intended for the lower, far right of the level. This was
> going to make blocks appear or something similar to allow access to the
> second floor.
>
> On Sat, Apr 4, 2020 at 2:29 AM Chris Jacobsen <…8@g…>
> wrote:
>
>> I just thought I'd share the level I had been working on a while back.
>> It is not finished, but it could be modified into a short level
>> relatively quickly, since we are short on levels for the release.
>>
>> These are the changes I see:
>> * The Desert Break In Level (already committed) could be added to a world
>> map, along with the Desert Fortress Level as the next regular level.
>> * An alternate exit could be added to desert break in leading to some
>> other level, if we can find something in the list that is fun but not in a
>> world map.
>> * The Desert Break In level could have secret areas, and the Desert
>> Fotress level could have one or more, too.
>> * Doom Larries could be added to one or both levels
>>
>> If someone is free, it might also be good to check where we can mark
>> secret areas in the regular levels.
>>
>
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