Re: [tsc-devel] Feature Freeze Discussion...
Quintus |
Mon, 06 Oct 2014 06:46:27 UTC
Chris Jacobsen <…9@y…> writes:
> Bugsbane and I were discussing this at https://github.com/Secretchronicles/TSC/issues/213.
> We had the following thoughts for getting release 2.0 done:* Do not
> make small mechanics changes to support de-Mario-ization as was
> discussed.* Reinstitute the feature freeze for all graphics changes
> except those that eliminate Mario-isms.* Music is in a bit more dire
> of a situation -- the goal should still be to eliminate Mario-isms,
> however.*
This sounds reasonable. As I pointed out on the tracker, I will
investigate the freely available music, though it may be on the cost of
our individuality. Getting away from the Mario music is much more
important.
> We should make a list of all bugs (checking for ones in
> "Needs Info" status) and determine which ones are needed for the
> release.* Website changes, etc, are also needed for release 2.0,
> though within reason.
That’s what the “Version 2.0.0” milestone on GitHub is for. See here:
https://github.com/Secretchronicles/TSC/milestones
It appears that there are some things in it that will probably have to
be removed due to the feature freeze, such as “multiple level exits for
overworld”.
> After this point, we could make sure that only tasks for release 2.0
> are marked as such in Github.Github will then show us how close we are
> to a release.
Exactly.
> The decision to be made more carefully is when to halt the 2.X series
> of releases and only support the3.X series, which will break old
> levels.
This is something we should discuss after the 2.0.0 release. I don’t
expect 3.0.0 to be released right after 2.0.0. Instead I think we will
probably be adding features and doing small mechanics changes during the
2.x.x series, with the grand overhaul following in the 3.0.0 release,
which can then excessively break anything seen so far.
> On another note, I'd like to get my Desert Break-In level into the
> release if possible. It still has a bugwhere it is missing level
> loading/saving code in its script. If I can get a little help in
> figuring it out, I can submit it for the release. I doubt it will be
> possible to get it in a map in release 2.0, but we can discuss this.
Levels are important. Any new levels should really be added; reminds me
also that ciro posted a revised version of Clear Night I had no time to
play yet:
http://www.secretmaryo.org/phpBB3/viewtopic.php?f=1&t=10056
> -datahead
Valete,
Quintus
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Blog: http://www.quintilianus.eu
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